Fallout 4 Graphics, Performance & Tweaking Guide | GeForce | GeForce

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GeForce.com Fallout 4 Graphics, Performance & Tweaking Guide
In Fallout 4 there ‘s a massive modern report to explore, along with the largest and most detail universe Bethesda Game Studios has ever constructed, plus fresh craft mechanics, settlement construction, and a great softwood more .
Behind the scenes, Skyrim ‘s Creation Engine has received a significant upgrade, adding submit ignition, Physically Based Shading, Ambient Occlusion shadowing, Screen Space Reflections, Tonemapping, and NVIDIA Volumetric Lighting, a completely active, tessellated, volumetric lighting engineering that transforms the appearance of countless scenes throughout the worldly concern of Fallout 4 on personal computer and consoles.

To excavate and detail every aspect of Fallout 4 ‘s graphics technology, we ‘ve invested over a hundred hours testing every single game specify, config file pinch, and comfort command to reveal their impact on image quality and their relative performance cost. Every plant and fine-tune of note is far detailed by our patent interactional comparisons, enabling you to instantly determine which settings you should and should not enable with a couple of mouse clicks .
therefore set aside some meter and check out the information, images and videos below to see why you should play Fallout 4 on personal computer, and preferably with a GeForce GTX GPU .
Guide Contents:

System Requirements
Bethesda ‘s Fallout 4 system requirements reflect the crippled ‘s scalability, enabling you to reduce graphic detail to previous-generation levels, and up to and beyond the capabilities of current-generation consoles :
Bethesda’s Minimum Specifications

  • OS: Windows 7 64-bit
  • Processor: Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent
  • Memory: 8GB RAM
  • Graphics: GeForce GTX 550 Ti with 2GB VRAM

Bethesda’s Recommended Specifications

  • Processor: Intel Core i7 4790 3.6 GHz/AMD FX-9590 4.7 GHz or equivalent
  • Memory: 8GB RAM or above
  • Graphics: GeForce GTX 780 with 3GB VRAM

Neither of these previous-generation graphics cards are available to purchase, however, so if you ‘re looking to build a system for Fallout 4 nowadays, or to upgrade an older rig, what GeForce GTX GPUs should you be targeting for High setting gameplay ?
According to our comprehensive benchmarking, the GeForce GTX 970 :
Fallout 4 NVIDIA Recommended GPUs
In addition to giving you the performance to play fallout 4 at a gamey level of detail, and with NVIDIA Volumetric Lighting enabled, the GeForce GTX 970 supports our huge array of critically acclaim technologies, giving you the authoritative bet on experience, unmatched by any other platform .
Of these technologies, G-SYNC is particularly beneficial in Fallout 4, delivering a fluent, more responsive have thanks to innovations that changed the inner-workings of computer monitors. Learn the specifics of how G-SYNC can enhance your Fallout 4 know on our G-SYNC technology page .
Regardless of your system shape, all NVIDIA GPU users will mechanically receive Optimal Playable Settings for Fallout 4 through GeForce Experience, and those with sufficiently-speedy, compatible GPUs will have NVIDIA Volumetric Lighting effects enabled in-game. With a single-click, Fallout 4 ‘s 20 settings will be auto-configured for your system, with a aim of 60 frames per second, delivering a responsive, smooth experience .
With our Optimal Playable Settings, Game Ready drivers, and Volumetric Lighting effects, the definitive
Fallout 4 experience will be on GeForce GTX PCs.
With our Optimal Playable Settings, Game Ready drivers, and Volumetric Lighting effects, the definitive Fallout 4 experience will be on GeForce GTX PCs. Fallout 4 Graphics Settings
Fallout 4 ‘s filled with settings. 20 in full, in fact. And within the majority of settings there are multiple detail levels, or sliders with closely two-dozen notches. We ‘ve thoroughly examined each in countless locations and scenarios, grabbed examples of their impact on image choice, created synergistic comparisons so you can easily observe the differences, and benchmarked their performance so you can see how much each costs when you turn it on or off, or alter the detail level .

Actor Fade
An “ actor ” in Fallout 4 is an NPC, animal, or foe. And “ Fade ” is Bethesda ‘s password for “ view distance ”. In other words, the distance at which NPCs, animals and enemies can be seen. With a bazillion notches on a mount ‘s luger you ‘ve got enough of control over the choice, but given the necessity of finding characters or navigating around Legendary enemies, it ‘s a jell well worth having on half or higher .
Fallout 4 - Actor Fade Interactive Comparison #001
Fallout 4 - Actor Fade Example #001 - Detail Level 021 Fallout 4 - Actor Fade Example #001 - Detail Level 020 Fallout 4 - Actor Fade Example #001 - Detail Level 019 Fallout 4 - Actor Fade Example #001 - Detail Level 018 Fallout 4 - Actor Fade Example #001 - Detail Level 017 Fallout 4 - Actor Fade Example #001 - Detail Level 016 Fallout 4 - Actor Fade Example #001 - Detail Level 015 Fallout 4 - Actor Fade Example #001 - Detail Level 014 Fallout 4 - Actor Fade Example #001 - Detail Level 013 Fallout 4 - Actor Fade Example #001 - Detail Level 012 Fallout 4 - Actor Fade Example #001 - Detail Level 011 Fallout 4 - Actor Fade Example #001 - Detail Level 010 Fallout 4 - Actor Fade Example #001 - Detail Level 009 Fallout 4 - Actor Fade Example #001 - Detail Level 008 Fallout 4 - Actor Fade Example #001 - Detail Level 007 Fallout 4 - Actor Fade Example #001 - Detail Level 006 Fallout 4 - Actor Fade Example #001 - Detail Level 005 Fallout 4 - Actor Fade Example #001 - Detail Level 004 Fallout 4 - Actor Fade Example #001 - Detail Level 003 Fallout 4 - Actor Fade Example #001 - Detail Level 002 Fallout 4 - Actor Fade Example #001 - Detail Level 001

As you can see from our screenshots it takes a good long while for characters to disappear from watch, but at that point actors are no more than a few pixels in size, making them difficult to discern anyhow. As such, you can safely turn the setting down a few notches without any real loss of fidelity .
Fallout 4 - Max View Distance of Actors
Using the command comfort we flew away from our screenshot location to determine the maximum view distance of actors. Pretty far .
Performance: As you ‘d expect, there ‘s a progressive reduction in performance as the view distance of actors is increased. And as the more visible, near actors are rendered, the performance monetary value per detail level increases because the characters are larger and more detailed, requiring extra horsepower to render .
Fallout 4 PC - Actor Fade Performance
note : the total of detail levels in each “ Fade ” setting changed during the course of our test, raising from 15 to 21. Having conducted some choice re-testing, our results show that the minimum and maximal skeletal system rates remained the like, with merely some extra detail levels added in between to add even great configurability .
If you wish to tweak Actor Fade to increase the scene distance of characters and enemies, check out our tweaking section .

Ambient Occlusion
ambient Occlusion ( AO ) adds contact shadows where two surfaces or objects meet, and where objects block lighter from reaching another nearby game chemical element. The AO technique used and the choice of the implementation affects the accuracy of AO shadows, and whether new shadows are formed when the level of occlusion is depleted. Without Ambient Occlusion, scenes appear flat and unrealistic, and objects float on surfaces .
In Fallout 4 we see blind Space Ambient Occlusion ( SSAO ) employed, which adds a humble come of fidelity to scenes in most circumstances, and a mince amount occasionally. And while army for the liberation of rwanda from the best technique available, SSAO is however a welcome addition ; without its inclusion body image quality would be diminished as the follow comparisons demonstrate .
Fallout 4 - Screen Space Ambient Occlusion Interactive Comparison #1
Given the right conditions, AO can enhance Fallout. here, the tire is grounded, the truck gains some very visible shadows, and other subtle improvements can be seen .
Fallout 4 - Screen Space Ambient Occlusion Interactive Comparison #3
indoor locations can benefit, besides, though much to a lesser degree. In this fit we observe improvements around the pipes, primarily .
Fallout 4 - Screen Space Ambient Occlusion Interactive Comparison #2
Ignoring the randomly-generated debris and eatage, look to the distant buildings, which are apparently out of AO ‘s range of influence, limiting improvements to the foreground ‘s tires and truck .
Performance: For the most contribution, Ambient Occlusion ‘s impingement on image timbre is a elusive one, and though its execution costs up to 7 frames per second base it ‘s worth enabling on many a arrangement given its across-the-board use throughout the game .
Fallout 4 PC - Ambient Occlusion Performance

Anisotropic Filtering
As you ‘re likely aware, Texture Filtering, Anisotropic Filtering, and other similarly named options affect the distinctness of textures, specially those in the distance or on the sides of the screen. Without Anisotropic Filtering, surfaces lose definition, intelligibly degrading image quality .
In Fallout 4, assorted levels of Anisotropic Filtering ( AF ) are available, with the top-end 16x discrepancy doing an excellent job .
Fallout 4 - Anisotropic Filtering Interactive Comparison #001
Fallout 4 - Anisotropic Filtering Example #001 - 16x Anisotropic Filtering Fallout 4 - Anisotropic Filtering Example #001 - 12x Anisotropic Filtering Fallout 4 - Anisotropic Filtering Example #001 - 8x Anisotropic Filtering Fallout 4 - Anisotropic Filtering Example #001 - 4x Anisotropic Filtering Fallout 4 - Anisotropic Filtering Example #001 - 2x Anisotropic Filtering Fallout 4 - Anisotropic Filtering Example #001 - Off

Performance: High-quality Anisotropic Filtering is a must in every plot, and as is often the way it has a minimal performance monetary value, making its use suitable for every system .
Fallout 4 PC - Anisotropic Filtering Performance

Anti-Aliasing
Fallout 4 ‘s new light organization and upgrade engine mean a move away from MSAA hardware anti-aliasing options. In their place we find “ TAA ”, a post-process temporal role anti-aliasing proficiency that functions similarly to our own TXAA, in that it tackles shimmering on anti-aliased edges whilst besides reducing cosmopolitan aliasing. To demonstrate, here are 3 television clips ( right chink, Save As … ) showing Fallout 4 with anti-aliasing disabled, with standard post-process FXAA anti-aliasing enabled, and with TAA enabled .

In these high-quality, albeit compressed video recording clips, you can immediately see a significant improvement in trope quality when TAA is enabled. And when moving your character the improvement is even more pronounce. True, the picture is softer, but in every other esteem it is dramatically better, and after an hour or indeed you ‘ll likely be used to the indistinctness .
In addition to the advantages outlined above, TAA has a lesser shock on texture clarity than FXAA, as shown below .
Fallout 4 - Anti-Aliasing Interactive Comparison #001
Fallout 4 - Anti-Aliasing Example #001 - TAA Anti-Aliasing Fallout 4 - Anti-Aliasing Example #001 - FXAA Anti-Aliasing Fallout 4 - Anti-Aliasing Example #001 - Anti-Aliasing Off

And its edge anti-aliasing is superior, excessively .
Fallout 4 - Anti-Aliasing Interactive Comparison #002
Fallout 4 - Anti-Aliasing Example #002 - TAA Anti-Aliasing Fallout 4 - Anti-Aliasing Example #002 - FXAA Anti-Aliasing Fallout 4 - Anti-Aliasing Example #002 - Anti-Aliasing Off

There ‘s a bare difference in aliasing and texture clearness in static shots, but in-game you tend not to notice the loss of texture fidelity. You do appreciate the near-complete elimination of temporal role aliasing, however .
Fallout 4 - Anti-Aliasing Interactive Comparison #003
Fallout 4 - Anti-Aliasing Example #003 - TAA Anti-Aliasing Fallout 4 - Anti-Aliasing Example #003 - FXAA Anti-Aliasing Fallout 4 - Anti-Aliasing Example #003 - Anti-Aliasing Off

Performance: Given the massive increase in visualize quality with TAA, we would have endorsed its habit even if it cost 20 frames per moment. At alone 2 frames per second it ‘s a no-brainer .
Fallout 4 PC - Anti-Aliasing Performance
If you ‘re concerned about TAA ‘s balminess, downsample from a slenderly higher resolving power using NVIDIA Dynamic Super Resolution, or follow these steps to inject sharpening that counteracts the softness .

Decal Quantity
Decals are bullet holes, blood sprinkle, sear marks, and incidental details on surfaces. And with this setting you can adjust the maximum count that appear on surfaces and objects, and bodies .
Creating true comparisons is next to impossible because of the random nature of firefights, so please take us at our discussion when we say the dispute between detail levels is rebuff, and in the majority of instances you ‘re chiefly affecting the time erstwhile decals are visible because new decals are generated across an area during the course of a battle, preferably than in one spotlight in front of your fictional character. In early words, at higher detail levels old decals are more likely to even be rendered when you walk back across a scene after a firefight .
According to the game files, 1000 decals can be rendered simultaneously on objects and the environment on soap settings, and a far 100 on actors, with a utmost of 40 per actor. This decreases to 100/35/20 on Medium, which is still a fair number given that alone larger and more explosive weapons generate peculiarly visible decals .
Fallout 4 PC - Decal Quantity Screenshot
On bodies, the rake spatter is ever-so-subtle until you get up close after the fact for a spot of ol ‘ lootin ‘ .
Fallout 4 PC - Decal Quantity Screenshot
Performance: In a particularly concoct test that maximized the number of decals visible in one area, the operation impact was up to 15 frames per second. During general gameplay, however, the act is more like 5 frames per second at the very most .
Fallout 4 PC - Decal Quantity Performance
With 250, 50 and 40 decals, respectively, High offers a estimable balance between operation and detail, generating more than enough decals during most engagements. If you feel you require more decals than Ultra offers, manually tweak the utmost values .

Depth of Field
For dialogue, VATS battle, and other blue-ribbon scenes, Fallout 4 employs Depth of Field blurring to emphasize action, characters, and certain crippled elements. Players can chose between a basic depth of battlefield blur, or a more advance Bokeh execution that can apply custom shapes to blurred game elements for a conventionalized cinematic presentation .
In practice, the most visible benefit of the Bokeh execution is a higher-quality blur, with Bokeh shapes being concisely seen during VATS action-cam shots .
Fallout 4 - Depth of Field Interactive Comparison #002
Please note : HUD glitches are a result of switching between settings in-game using the command console, which was required to create our comparisons .
Fallout 4 - Depth of Field Example #002 - Bokeh Depth of Field Fallout 4 - Depth of Field Example #002 - Standard Depth of Field Fallout 4 - Depth of Field Example #002 - Depth of Field Off

In dialogue you ‘ll have more time to appreciate the higher-quality Bokeh implementation, though you can disable this up-close chat cam in the options menu .
Fallout 4 - Depth of Field Interactive Comparison #001
Fallout 4 - Depth of Field Example #001 - Bokeh Depth of Field Fallout 4 - Depth of Field Example #001 - Standard Depth of Field Fallout 4 - Depth of Field Example #001 - Depth of Field Off

Performance: During dialogue Depth of Field helps focus the camera and your attention on the conversation, which is surely dainty to have, but far from substantive. During battle a wide-eyed blur is applied ; personal preference will dictate whether you like or dislike it .
Fallout 4 PC - Depth of Field Performance
At 5 frames per second for the higher-quality Bokeh effect, during moments of gameplay where twitch reactions and blistering framerates are n’t required, you have little to lose in giving Depth of Field a shot .

Distant Object Detail
aloof Object Detail controls the quality of buildings, pylons, highways and other predominantly large objects, and the visibility of these and other game elements in the army for the liberation of rwanda distance .
Fallout 4 - Distant Object Detail Interactive Comparison #001
Fallout 4 - Distant Object Detail Example #001 - Distant Object Detail Ultra Fallout 4 - Distant Object Detail Example #001 - Distant Object Detail High Fallout 4 - Distant Object Detail Example #001 - Distant Object Detail Medium Fallout 4 - Distant Object Detail Example #001 - Distant Object Detail Low

As you can see, the fidelity and visibility of the aforesaid game elements gradually decreases as the detail level is lowered, before they are removed wholly, which significantly decreases picture quality .
Performance: As the majority of the game detail affected by the setting is already of a relatively low quality, the adjustment of Distant Object Detail has a minor impact on performance, even when big swathes of detail are removed .
Fallout 4 PC - Distant Object Detail Performance
If you ‘re truly struggling for performance, the extra 4 frames per moment afforded by Low may help, but for the majority of systems Medium should be the lowest floor selected to avoid complete removal of detail .
If you ‘ve got performance to spare, rather consider increasing the pull distance of Distant Object Detail by tweaking the arrange .

Godrays Quality
For
Fallout 4, we’ve worked hand-in-hand with Bethesda to introduce NVIDIA Volumetric Lighting on PC and consoles. Visible in almost all promotional screenshots and videos, right from the moment of the game’s announcement at E3 2015, NVIDIA Volumetric Lighting is key to achieving Fallout 4’s unique look, and its spectacular lighting effects.

For Fallout 4, we ‘ve worked hand-in-hand with Bethesda to introduce NVIDIA Volumetric Lighting on personal computer and consoles. visible in about all promotional screenshots and videos, right from the moment of the game ‘s announcement at E3 2015, NVIDIA Volumetric Lighting is key to achieving Fallout 4 ‘s unique look, and its dramatic lighting effects. Fallout 4 - God Rays Quality Interactive Comparison #006
Fallout 4 - God Rays Quality Example #006 - God Rays Quality Ultra Fallout 4 - God Rays Quality Example #006 - God Rays Quality High Fallout 4 - God Rays Quality Example #006 - God Rays Quality Medium Fallout 4 - God Rays Quality Example #006 - God Rays Quality Low Fallout 4 - God Rays Quality Example #006 - God Rays Quality Off

broadly, when folks refer to Volumetric Lighting they mean God Rays, Light Shafts, or Light Rays, but in the lawsuit of Fallout 4 NVIDIA Volumetric Lighting is so much more, reflecting light and adding miniature, shadow book and considerable stylus to every outdoor scene, as exemplified by the interactional comparisons presented on this page .
Fallout 4 - God Rays Quality Interactive Comparison #002
Fallout 4 - God Rays Quality Example #002 - God Rays Quality Ultra Fallout 4 - God Rays Quality Example #002 - God Rays Quality High Fallout 4 - God Rays Quality Example #002 - God Rays Quality Medium Fallout 4 - God Rays Quality Example #002 - God Rays Quality Low Fallout 4 - God Rays Quality Example #002 - God Rays Quality Off

furthermore, NVIDIA Volumetric Lighting enhances many an indoor area, besides, with shafts of light up emanating from bright lights, spotlights, and other light sources .
Fallout 4 - God Rays Quality Interactive Comparison #001
Fallout 4 - God Rays Quality Example #001 - God Rays Quality Ultra Fallout 4 - God Rays Quality Example #001 - God Rays Quality High Fallout 4 - God Rays Quality Example #001 - God Rays Quality Medium Fallout 4 - God Rays Quality Example #001 - God Rays Quality Low Fallout 4 - God Rays Quality Example #001 - God Rays Quality Off

The key advantage of NVIDIA Volumetric Lighting, and the reason it ‘s then permeant throughout Fallout 4, is that it is constructed using tessellation rather than post serve effects. With GPU-accelerated tessellation, Volumetric Lighting is sincerely dynamic, enabling it to be seen from any lean or view point, and from behind objects that occlude the draw light reference. Using post-process effects, God Rays are visible entirely when looking at their steer of lineage, and can not enhance the entire worldly concern, as is the case in Fallout 4 .
Fallout 4 - God Rays Quality Interactive Comparison #001
In addition, NVIDIA Volumetric Lighting effects are affected by weather conditions, the moral force day-night cycle, ocular effects, and other factors, giving the world a in truth dynamic appearance .
Fallout 4 - God Rays Quality Interactive Comparison #007
On personal computer, NVIDIA Volumetric Lighting effects can be rendered at a importantly higher contingent level, improving the visibility and separation of lightly shafts, the number of light up shafts rendered, the saturation of the lightly shafts, the general fidelity of the impression, and the temporal stability of inner light shafts during bowel movement. And furthermore, their fidelity scales with resolution, giving gamers with 4K displays or NVIDIA Dynamic Super Resolution activated an even greater degree of detail .
Fallout 4 - God Rays Quality Interactive Comparison #004
Note how the build shadows are accentuated by the Volumetric Lighting, and how the light is itself shadowed, an impossible feat with post-process effects .
Fallout 4 - God Rays Quality Example #004 - God Rays Quality Ultra Fallout 4 - God Rays Quality Example #004 - God Rays Quality High Fallout 4 - God Rays Quality Example #004 - God Rays Quality Medium Fallout 4 - God Rays Quality Example #004 - God Rays Quality Low Fallout 4 - God Rays Quality Example #004 - God Rays Quality Off

With NVIDIA Volumetric Lighting enabled the overwhelm majority of scenes are transformed into moral force environments filled with faint and shadow, and a flush of detail that would be otherwise impossible to feature in an expansive game like Fallout 4, where players can go anywhere and approach objectives from multiple angles ( post-process volumetric fall is hand-placed and is broadly visible from a single slant or direction ) .
In screenshots you do n’t get the complete photograph, however : in-game, decreasing the quality level introduces temporal role flickering that can occasionally be observed when God Rays switch with a time of day change, or when viewed through moving objects, such as trees blowing in the tip. Furthermore, film over can be seen around gun sights, characters, and transparencies, decreasing fidelity. For a comparison, check out this Ultra-quality video recording, and compare against this Low-quality snip. Note how the God Rays flicker and dance around the sieve as the swaying branches intersect with the light shafts, and how leaf ( transparencies ) that are struck by the Low-quality God Rays are blurred .
By raising the tessellation flat applied to the God Rays, and by keeping their try at half-resolution rather than quarter-resolution, these artifacts are avoided, creating a reproducible high-quality appearance throughout Fallout 4 .
Performance: The way Fallout 4 was meant to be played was with NVIDIA Volumetric Lighting effects enabled, but this being a personal computer game you can turn it off if you actually wish, or if you ‘re in desperate need of operation .
Fallout 4 PC - God Rays Quality Performance
At its lowest level of detail, which still looks extremely impressive, the God Rays setting costs 6.5 frames per second in a diagrammatically intensifier benchmark. With the significant image quality enhancement that it applies, transforming about every outdoor scene throughout the entire game, a bare 6.5 frames is a small kernel for such a far-reaching improvement .
For greater control over the set ‘s detail levels, and to increase picture quality even further, check out the fine-tune incision.
Grass Fade
If you wish to adjust the visibility of pot, this is your go-to set. With many notches on its shape skidder, the opinion distance of grass can be fine-tune to your like .
Fallout 4 - Actor Fade Interactive Comparison #001
Fallout 4 - Grass Fade Example #001 - Detail Level 021 Fallout 4 - Grass Fade Example #001 - Detail Level 020 Fallout 4 - Grass Fade Example #001 - Detail Level 019 Fallout 4 - Grass Fade Example #001 - Detail Level 018 Fallout 4 - Grass Fade Example #001 - Detail Level 017 Fallout 4 - Grass Fade Example #001 - Detail Level 016 Fallout 4 - Grass Fade Example #001 - Detail Level 015 Fallout 4 - Grass Fade Example #001 - Detail Level 014 Fallout 4 - Grass Fade Example #001 - Detail Level 013 Fallout 4 - Grass Fade Example #001 - Detail Level 012 Fallout 4 - Grass Fade Example #001 - Detail Level 011 Fallout 4 - Grass Fade Example #001 - Detail Level 010 Fallout 4 - Grass Fade Example #001 - Detail Level 009 Fallout 4 - Grass Fade Example #001 - Detail Level 008 Fallout 4 - Grass Fade Example #001 - Detail Level 007 Fallout 4 - Grass Fade Example #001 - Detail Level 006 Fallout 4 - Grass Fade Example #001 - Detail Level 005 Fallout 4 - Grass Fade Example #001 - Detail Level 004 Fallout 4 - Grass Fade Example #001 - Detail Level 003 Fallout 4 - Grass Fade Example #001 - Detail Level 002 Fallout 4 - Grass Fade Example #001 - Detail Level 001

As with early similar settings there ‘s a gradual increase in the visibility of grass as the detail level is raised, helping cover the terrain when viewing from an raise place. From ground-level, the remainder is typically much less pronounced as other pieces of leaf are unaffected by the put and remain visible careless of the selected choice .
Fallout 4 - Actor Fade Interactive Comparison #002
Fallout 4 - Grass Fade Example #002 - Detail Level 021 Fallout 4 - Grass Fade Example #002 - Detail Level 020 Fallout 4 - Grass Fade Example #002 - Detail Level 019 Fallout 4 - Grass Fade Example #002 - Detail Level 018 Fallout 4 - Grass Fade Example #002 - Detail Level 017 Fallout 4 - Grass Fade Example #002 - Detail Level 016 Fallout 4 - Grass Fade Example #002 - Detail Level 015 Fallout 4 - Grass Fade Example #002 - Detail Level 014 Fallout 4 - Grass Fade Example #002 - Detail Level 013 Fallout 4 - Grass Fade Example #002 - Detail Level 012 Fallout 4 - Grass Fade Example #002 - Detail Level 011 Fallout 4 - Grass Fade Example #002 - Detail Level 010 Fallout 4 - Grass Fade Example #002 - Detail Level 009 Fallout 4 - Grass Fade Example #002 - Detail Level 008 Fallout 4 - Grass Fade Example #002 - Detail Level 007 Fallout 4 - Grass Fade Example #002 - Detail Level 006 Fallout 4 - Grass Fade Example #002 - Detail Level 005 Fallout 4 - Grass Fade Example #002 - Detail Level 004 Fallout 4 - Grass Fade Example #002 - Detail Level 003 Fallout 4 - Grass Fade Example #002 - Detail Level 002 Fallout 4 - Grass Fade Example #002 - Detail Level 001

Performance: As observe when testing Actor Fade earlier, the increase or decrease of the Grass Fade contingent level has a humble shock on performance at each step, with the highest detail levels having a minimal extra cost due to the small size of the most-distant tufts of excess grass .
Fallout 4 PC -  Performance
Learn how to further increase the visibility of grass in our tweak department .

Item Fade
Fallout 4 defines an item as anything you can place in your stock, from buckets to bottlecaps, to bags of cement and bones. And as you ‘ve likely guessed already, the Item Fade setting adjusts the view outdistance of these game elements. To demonstrate, here ‘s a invent scenario featuring a thousand or then buckets .
Fallout 4 - Actor Fade Interactive Comparison #001
Fallout 4 - Item Fade Example #001 - Detail Level 021 Fallout 4 - Item Fade Example #001 - Detail Level 020 Fallout 4 - Item Fade Example #001 - Detail Level 019 Fallout 4 - Item Fade Example #001 - Detail Level 018 Fallout 4 - Item Fade Example #001 - Detail Level 017 Fallout 4 - Item Fade Example #001 - Detail Level 016 Fallout 4 - Item Fade Example #001 - Detail Level 015 Fallout 4 - Item Fade Example #001 - Detail Level 014 Fallout 4 - Item Fade Example #001 - Detail Level 013 Fallout 4 - Item Fade Example #001 - Detail Level 012 Fallout 4 - Item Fade Example #001 - Detail Level 011 Fallout 4 - Item Fade Example #001 - Detail Level 010 Fallout 4 - Item Fade Example #001 - Detail Level 009 Fallout 4 - Item Fade Example #001 - Detail Level 008 Fallout 4 - Item Fade Example #001 - Detail Level 007 Fallout 4 - Item Fade Example #001 - Detail Level 006 Fallout 4 - Item Fade Example #001 - Detail Level 005 Fallout 4 - Item Fade Example #001 - Detail Level 004 Fallout 4 - Item Fade Example #001 - Detail Level 003 Fallout 4 - Item Fade Example #001 - Detail Level 002 Fallout 4 - Item Fade Example #001 - Detail Level 001

In reality, the density and placement of items is far sparser, and the majority of items are significantly smaller and less visible, resulting in only a minor personnel casualty of fidelity when Item Fade is dialed down to half. Beneath the halfway crisscross on the fix ‘s luger, items visibly pop into view, so we ‘d recommend going no lower unless you ‘re in desperate need of performance .
Performance: Again we see minor changes in performance at each detail level, though in this case the deltas are even smaller as items are n’t visible throughout the entirety of a scene, like eatage or city buildings are .
Fallout 4 PC - Item Fade Performance
Discover how to further increase the visibility of items in our fine-tune section .

Lens Flare
A fond favorite of J.J. Abrams, Lens Flare adds ring and highlights when the camera is pointed in the focus of a bright light. In the context of Fallout 4, lens flares are an episodic sight that add assortment and style to bombed out buildings and illuminate areas .
Fallout 4 - Lens Flares Interactive Comparison #001
Performance: Being a post-process effect, Lens Flares monetary value less than a frame per second gear, making them an cheap way to increase picture quality on all but the slowest systems .
Fallout 4 PC - Lens Flare Performance

Lighting Quality
In many games a ‘Lighting Quality ‘ place adjusts the fidelity of light, the timbre of shaders, and possibly the quality of light-material interaction. In Fallout 4, High ever-so-slightly improves skybox and global light in identical blue-ribbon circumstances, and Ultra enables insidious Subsurface Scattering ( SSS ) on actors .
Fallout 4 - Lighting Quality Interactive Comparison #002
Fallout 4 - Lighting Quality Example #002 - Lighting Quality Ultra Fallout 4 - Lighting Quality Example #002 - Lighting Quality High Fallout 4 - Lighting Quality Example #002 - Lighting Quality Medium

With your microscope you may be able to observe the subtle improvement in lighting in this view, visible on the upper berth left field on the skybox .
Fallout 4 - Lighting Quality Interactive Comparison #001
To accurately render skin in games, extra techniques and technologies are required. In real and virtual worlds light bounces from most objects and surfaces, which we can accurately and easily render with any count of technologies. In comparison, light striking skin is absorbed and diffused, with some rays being emitted, though at a lower saturation. Without a suitable technology simulating this effect character hide is uniformly light, detracting from the quality of the picture .
In Fallout 4, the affect of the consequence is elusive, and only rightfully discernible during dialogue when characters and the natural process are static, and the television camera ‘s close to an actor ‘s front .
Performance: The marginally improved light enabled by High costs precisely a couple of frames per moment, and Subsurface Scattering another frame per moment .
Fallout 4 PC - Lighting Quality Performance
With such a low monetary value you may a well enable them both, but if you ‘re in need of performance you can safely turn them off without appreciably degrading persona quality .

Object Fade
Fallout 4 ‘s objects are those larger items you ca n’t pilfer, along with tune conditioning units, stake boxes, garden furniture, fences, cars, trucks, trees, and a lot, much more. As you ‘ll see below, the measure of objects is gradually decreased, before entire buildings are removed on the lowest detail levels, diminishing effigy timbre quite well .
Fallout 4 - Actor Fade Interactive Comparison #001
Fallout 4 - Object Fade Example #001 - Detail Level 021 Fallout 4 - Object Fade Example #001 - Detail Level 020 Fallout 4 - Object Fade Example #001 - Detail Level 019 Fallout 4 - Object Fade Example #001 - Detail Level 018 Fallout 4 - Object Fade Example #001 - Detail Level 017 Fallout 4 - Object Fade Example #001 - Detail Level 016 Fallout 4 - Object Fade Example #001 - Detail Level 015 Fallout 4 - Object Fade Example #001 - Detail Level 014 Fallout 4 - Object Fade Example #001 - Detail Level 013 Fallout 4 - Object Fade Example #001 - Detail Level 012 Fallout 4 - Object Fade Example #001 - Detail Level 011 Fallout 4 - Object Fade Example #001 - Detail Level 010 Fallout 4 - Object Fade Example #001 - Detail Level 009 Fallout 4 - Object Fade Example #001 - Detail Level 008 Fallout 4 - Object Fade Example #001 - Detail Level 007 Fallout 4 - Object Fade Example #001 - Detail Level 006 Fallout 4 - Object Fade Example #001 - Detail Level 005 Fallout 4 - Object Fade Example #001 - Detail Level 004 Fallout 4 - Object Fade Example #001 - Detail Level 003 Fallout 4 - Object Fade Example #001 - Detail Level 002 Fallout 4 - Object Fade Example #001 - Detail Level 001

In our moment adjust of images and comparisons you ‘ll besides note the removal of certain shadows as the detail tied is decreased, in accession to the removal of collapse highways, details on roads, and debris around objects .
Fallout 4 - Actor Fade Interactive Comparison #002
Fallout 4 - Object Fade Example #002 - Detail Level 021 Fallout 4 - Object Fade Example #002 - Detail Level 020 Fallout 4 - Object Fade Example #002 - Detail Level 019 Fallout 4 - Object Fade Example #002 - Detail Level 018 Fallout 4 - Object Fade Example #002 - Detail Level 017 Fallout 4 - Object Fade Example #002 - Detail Level 016 Fallout 4 - Object Fade Example #002 - Detail Level 015 Fallout 4 - Object Fade Example #002 - Detail Level 014 Fallout 4 - Object Fade Example #002 - Detail Level 013 Fallout 4 - Object Fade Example #002 - Detail Level 012 Fallout 4 - Object Fade Example #002 - Detail Level 011 Fallout 4 - Object Fade Example #002 - Detail Level 010 Fallout 4 - Object Fade Example #002 - Detail Level 009 Fallout 4 - Object Fade Example #002 - Detail Level 008 Fallout 4 - Object Fade Example #002 - Detail Level 007 Fallout 4 - Object Fade Example #002 - Detail Level 006 Fallout 4 - Object Fade Example #002 - Detail Level 005 Fallout 4 - Object Fade Example #002 - Detail Level 004 Fallout 4 - Object Fade Example #002 - Detail Level 003 Fallout 4 - Object Fade Example #002 - Detail Level 002 Fallout 4 - Object Fade Example #002 - Detail Level 001

To extend the draw distance of objects there ‘s a bare pluck detailed later in this usher .
Performance: Like the other Fade settings, the mid-point offers a thoroughly libra between visualize quality and operation, and keeps pop-in to a minimum on ground-level, where you ‘ll spend the huge majority of your time .
Fallout 4 PC - Object Fade Performance
In our Grass Fade scenery, cracks in the road and moment foliation details were removed half way down the skidder, followed by cones, traffic signs and rock details at three-quarters down. Just before minimum we lost the vehicles, sand bags, and smaller details. And ultimately, on minimal, rocks, trees, buildings, and their shadows were removed. This was one of the more noticeable instances of visuals being changed and had a slenderly higher performance monetary value than the majority of other areas .

Object Detail Fade
Object Detail Fade has a very, very, very minor shock on the fidelity of objects rendered by Object Fade. Most normally this occurs at hanker range, making the differences between detail levels nigh on impossible to note during gameplay, or even in comparison screenshots without 500 % enlargements .
Performance: Unsurprisingly, the near-indistinguishable visualize quality adjustments have future to no impact on performance, with lone a 1.6 FPS delta between minimal and maximal contingent levels .
Fallout 4 PC - Object Detail Fade Performance

Rain Occlusion
With this set enabled, rain wo n’t be rendered around your character if you ‘re beneath an elevated highway or in a dilapidate build, and rain drops and splashes wo n’t be rendered on the floor .
Performance: As the game has to calculate occlusion and track the player ‘s position to ensure accurate translation, this setting costs a few frames per second during storms .
Fallout 4 PC - Rain Occlusion Performance

Screen Space Reflections
Given the proper conditions, and a appropriately reflective come on, real-time Screen Space Reflections are rendered in Fallout 4, adding an extra level of detail in certain scenes. For the most share, you ‘ll find these reflections on nearby bodies of water ( water system reflections are n’t rendered beyond a fixate distance ), though there are a few other locations and surface types that benefit from the feature .
Fallout 4 - Screen Space Reflections Interactive Comparison #001
Out in the open world, water reflections are often elusive.

Fallout 4 - Screen Space Reflections Interactive Comparison #002
other reflections in the world come courtesy of cheap, pre-baked, forge, electrostatic cube maps, and can be most readily seen on the surface of your glistening robo-butler at the beginning of the game .
Performance: Fallout 4 ‘s reflections typically cost around 4-5 frames per second, raising to at most 9 frames per second gear in the most detailed locations .
Fallout 4 PC - Screen Space Reflections Performance
With their add detail Screen Space Reflections are surely nice to have, but are by no means substantive for those in search of operation .
If you wish to adjust the look of Screen Space Reflections, you can learn how in the pluck section.
Shadow Distance
Shadow Distance controls the view outdistance of shadows, unsurprisingly, adding some much-needed depth to distant detail. The tradeoff is a decrease in the detail of shadows as the set is raised, as you can see in our images and comparisons below .
Fallout 4 - Shadow Distance Interactive Comparison #001
Fallout 4 - Shadow Distance Example #001 - Shadow Distance Ultra Fallout 4 - Shadow Distance Example #001 - Shadow Distance High Fallout 4 - Shadow Distance Example #001 - Shadow Distance Medium

The rebuff personnel casualty of tail fidelity seen on Ultra can be counteracted by tweaking the Shadow Quality, though this does reduce performance that piece foster. If you alternatively prefer to run an all-stock experience you ‘ll need to chose between increased shadow draw distance, or higher-quality mid-to-long range shadows .
Performance: Enabling some degree of shadowing costs around 8 frames per second, and stepping up to Ultra Shadow Distance costs a further 2.7 frames per second. Given that shadows are essential, you ‘ll be wanting to use at least High .
Fallout 4 PC - Shadow Distance Performance

Shadow Quality
Another self-explanatory set, Shadow Quality adjusts the visibility, detail flat, and fidelity of shadows throughout the game, making it one of the most important settings for those seeking a good-to-excellent flush of double quality .
Fallout 4 - Shadow Quality Interactive Comparison #001
Fallout 4 - Shadow Quality Example #001 - Shadow Quality Ultra Fallout 4 - Shadow Quality Example #001 - Shadow Quality High Fallout 4 - Shadow Quality Example #001 - Shadow Quality Medium Fallout 4 - Shadow Quality Example #001 - Shadow Quality Low

interestingly, Medium offers a better know than High in certain circumstances as High ‘s shadows are occasionally excessively soft, resulting in barely-visible shadows, as you can see under the car in our first set of screens .
Fallout 4 - Shadow Quality Interactive Comparison #002
Fallout 4 - Shadow Quality Example #002 - Shadow Quality Ultra Fallout 4 - Shadow Quality Example #002 - Shadow Quality High Fallout 4 - Shadow Quality Example #002 - Shadow Quality Medium Fallout 4 - Shadow Quality Example #002 - Shadow Quality Low

Performance: Maximum quality shadows cost over 20 frames per moment, which is well worth the increase in fidelity in every one picture for the duration of your meter with Fallout 4, in our opinion. If 20 FPS is a footstep excessively far for your system, High-quality shadows are around 10 frames per second base cheap, and Medium 13 brassy .
Fallout 4 PC - Shadow Quality Performance
For even better shadows, read/write head on over to our tweaking segment .

Texture Quality
Viewing the screenshots and comparisons below you ‘d be adjust in assuming they ‘re identical. No, there has n’t been a confusion, there authentically are n’t any differences .
Fallout 4 - Texture Quality Interactive Comparison #001
Fallout 4 - Texture Quality Example #001 - Texture Quality Ultra Fallout 4 - Texture Quality Example #001 - Texture Quality High Fallout 4 - Texture Quality Example #001 - Texture Quality Medium

According to Fallout 4 ‘s config file only iTexMipMapSkip= changes between detail levels, which has no visible impact on textures outside of a few locations, and even then the remainder in image choice is near-imperceptible .
Fallout 4 - Texture Quality Interactive Comparison #002
Visible differences between detail levels in this comparison are a consequence of the game ‘s randomly generated grass, debris and pool system, along with persistent tree and leaf rock, even when the plot is freeze using cabinet commands .
Fallout 4 - Texture Quality Example #002 - Texture Quality Ultra Fallout 4 - Texture Quality Example #002 - Texture Quality High Fallout 4 - Texture Quality Example #002 - Texture Quality Medium

Fallout 4 ‘s system requirements call for 3GB of VRAM for 1920×1080 Ultra textures, though in our testing use entirely came conclude to 3GB after extended sessions. If you ‘ve got that 3GB you ‘ll of naturally want to use Ultra to maximize texture detail, but as we ‘ve demonstrated even the lowest detail appears identical to Ultra ( in our pre-release Press human body ), so give Ultra a stroke careless of your system shape and see how you fare .
Performance: As is the case in about all games, adjusting texture detail has no perceptible shock on operation .
Fallout 4 PC - Texture Quality Performance

Wetness
Fallout 4 ‘s final set makes surfaces appear wet when it rains. furthermore, it adds glow to illuminated surfaces and character clothe, and generally improves effigy quality by a meaning degree .
Fallout 4 - Wetness Interactive Comparison #001
Fallout 4 - Wetness Interactive Comparison #002
Performance: As shown above, the world looks compressed and far less interest with Wetness disabled, making the adjust worthwhile for those occasions that it rains .
Fallout 4 PC -  Performance

Game Setting Conclusion
With 20 settings, and dozens of contingent levels, it can be slippery to determine what you should and should not enable if your arrangement ca n’t max out every option. If it were us, we ‘d enable settings in this order, by and large using High settings for the best balance between image quality and performance :

  1. Texture Quality (Ultra)
  2. Anisotropic Filtering (16x)
  3. Anti-Aliasing (TAA)
  4. Shadow Distance (High)
  5. Shadow Quality (High)
  6. God Rays Quality (Low)
  7. Object Fade (50%)
  8. Distant Object Detail (High)
  9. Actor Fade (50%)
  10. Item Fade (50%)
  11. Grass Fade (50-75%)
  12. Wetness (On)
  13. Ambient Occlusion (On)
  14. Screen Space Reflections (On)
  15. Lens Flare (On)
  16. Depth of Field (Standard)
  17. Object Detail Fade (any)
  18. Lighting Quality (Medium)
  19. Rain Occlusion (On)
  20. Decal Quantity (High)

If you think we ‘re on the correct path, you can let GeForce Experience auto-configure your settings with a single suction stop .
If you ‘re alternatively aiming for a no-compromise soap timbre experience, you ‘ll need some mighty finely hardware to maintain a smooth framerate in the game ‘s most demand moments :
Fallout 4 PC - GeForce GTX 900 Series Max Setting Performance

Fallout 4 Tweaking
With an accessible shape file there ‘s plenty of opportunity to tweak Fallout 4 ‘s settings, pushing them beyond their define maximal values to far increase prototype choice, assuming you have the necessity hardware of course .
inaugural, configure settings in the launcher to your like, then exit out. head to C : UsersUSERNAMEDocumentsMy GamesFallout4 and accompaniment Fallout4Prefs.ini. Open Fallout4Prefs.ini with a text editor, such as Notepad++, and edit one or more of the values described below. Save your modified charge and reload the launcher, but this fourth dimension merely press “ Play ” and do not re-enter the options share of the cock, otherwise your changes may be overridden .

Actor Fade Tweak
Earlier we detailed the negligible improvement to visualize choice when utilizing the highest levels of the Actor Fade mount, due to the now-visible characters being entirely a few pixels in size as they are located some distance from the player. The one top is the near-complete removal of fade-in and pop-in of these actors, but given the issue of objects strewn about the world, and the roll terrain, opportunities to see the wide benefit of the set up are few and far between .
however, if you wish to far increase the see distance of actors, modify fLODFadeOutMultActors= [ Ultra-detail rate : 15 ] .

Decal Quantity Tweaks
With Ultra Decal Quantity enabled we ‘ve yet to encounter a situation where the set needed to be raised. But higher it can go by modifying the comply values :
uMaxDecals= [ Ultra value : 1000 ]
uMaxSkinDecals= [ Ultra value : 100 ]
uMaxSkinDecalsPerActor= [ Ultra rate : 40 ]

Distant Object Detail Tweaks
The first fine-tune of note in Fallout 4 enables you to increase the scene distance, visibility, and quality of distant objects. With a few values doubled you ‘ll see trees on distant hills, distant pylons, distant buildings, a higher horizontal surface of detail on choose game elements, and more detail terrain .
Fallout 4 - Distant Object Detail Tweak Interactive Comparison #001
caution : some objects in the foreground may be negatively affected. As you can see in our comparison, the large white build regressed in quality, but this is the first and entirely prison term we saw that occur. If you ‘re silent happy to proceed, here are the values you need to change :
fTreeLoadDistance= [ Ultra rate : 75000.0000 ]
fBlockMaximumDistance= [ Ultra value : 250000.0000 ]
fBlockLevel2Distance= [ Ultra value : 110000.0000 ]
fBlockLevel1Distance= [ Ultra value : 90000.0000 ]
fBlockLevel0Distance= [ Ultra rate : 60000.0000 ]
fSplitDistanceMult=1.5000 besides exists within the lapp group of settings, but in our tests had no noticeable shock on image timbre when the value was increased .
Performance: Doubling the Ultra values costs around four and a half frames per moment in areas with oodles of supernumerary aloof detail .
Fallout 4 PC - Distant Object Detail Tweak Performance
Aforementioned config values were doubled for our pluck screenshot and operation quiz .
Our verdict : a must have, assuming there are no farther graphic anomalies .

Godrays Quality Tweaks
The presets for our Volumetric Lighting effects balance picture timbre and operation to enable a wide array of systems to enable the transformative Godrays Quality. Using the in-game console, accessible via tilde, the ~ key left of “ 1 ” on most English-language keyboards, you can adjust the parameters of the rig to increase or decrease image quality and performance .

  • GR on/off: enables and disables the setting
  • GR quality 0/1/2/3: switches between the Low, Medium, High and Ultra presets in real-time, in-game. Lower-quality presets use quarter-res downsampling, while Ultra (3) uses half-res downsampling
  • GR scale [number]: adjust the intensity of the light source and increase the size of God Rays and light volumes. Recommended only for screenshot taking
  • GR fog 0/1: enables and disables fog
  • GR fogcolor r g b: adjusts the fog absorption color, which affects scattering. Can be set to any RGB value
  • GR info: displays the current God Ray settings

The above options are utilitarian for those examining Godrays Quality in closer detail, or wanting to test performance. GR grid, in contrast, enables actual pluck of the mount ‘s picture quality and performance .
At its most basic, GR power system can be thought of as a way to improve the quality of existing God Rays and add extra rays, and frailty versa. The default value is 64, and by increasing the value the choice of Volumetric Lighting is increased .
In addition to the obvious image quality improvement, tweaking can decrease the visibility of flickering that is occasionally observed when God Rays shift key with a fourth dimension of day change, or when viewed through moving objects, as we detailed earlier .
To demonstrate the fine-tune ‘s impingement in still screenshots, here are a new set of synergistic comparisons :
Fallout 4 - God Rays Quality GR Grid Size Tweak Interactive Comparison #006
Fallout 4 - God Rays Quality GR Grid Size Tweak Example #006 - God Rays Quality GR Grid Size Tweak 1024 Fallout 4 - God Rays Quality GR Grid Size Tweak Example #006 - God Rays Quality GR Grid Size Tweak 512 Fallout 4 - God Rays Quality GR Grid Size Tweak Example #006 - God Rays Quality GR Grid Size Tweak 256 Fallout 4 - God Rays Quality GR Grid Size Tweak Example #006 - God Rays Quality GR Grid Size Tweak 128 Fallout 4 - God Rays Quality GR Grid Size Tweak Example #006 - God Rays Quality GR Grid Size Tweak 64 Fallout 4 - God Rays Quality GR Grid Size Tweak Example #006 - God Rays Quality GR Grid Size Tweak 32

As you undoubtedly noticed there are diminishing returns above 64, the default respect applied by the Ultra preset. Behind the scenes however fidelity is increasing greatly. You barely ca n’t see it :
Fallout 4 - God Rays Quality GR Grid Size (Debug View #1) Tweak Interactive Comparison #006
Fallout 4 - God Rays Quality GR Grid Size (Debug View #1) Tweak Example #006 - God Rays Quality GR Grid Size (Debug View #1) Tweak 1024 Fallout 4 - God Rays Quality GR Grid Size (Debug View #1) Tweak Example #006 - God Rays Quality GR Grid Size (Debug View #1) Tweak 512 Fallout 4 - God Rays Quality GR Grid Size (Debug View #1) Tweak Example #006 - God Rays Quality GR Grid Size (Debug View #1) Tweak 256 Fallout 4 - God Rays Quality GR Grid Size (Debug View #1) Tweak Example #006 - God Rays Quality GR Grid Size (Debug View #1) Tweak 128 Fallout 4 - God Rays Quality GR Grid Size (Debug View #1) Tweak Example #006 - God Rays Quality GR Grid Size (Debug View #1) Tweak 64 Fallout 4 - God Rays Quality GR Grid Size (Debug View #1) Tweak Example #006 - God Rays Quality GR Grid Size (Debug View #1) Tweak 32

These wireframe comparisons show the ever-improving quality applied by GR grid, but as you can see in the Volumetric Lighting-only images below that improvement does n’t translate to an discernible improvement beyond 256 .
Fallout 4 - God Rays Quality GR Grid Size (Debug View #2) Tweak Interactive Comparison #006
Fallout 4 - God Rays Quality GR Grid Size (Debug View #2) Tweak Example #006 - God Rays Quality GR Grid Size (Debug View #2) Tweak 1024 Fallout 4 - God Rays Quality GR Grid Size (Debug View #2) Tweak Example #006 - God Rays Quality GR Grid Size (Debug View #2) Tweak 512 Fallout 4 - God Rays Quality GR Grid Size (Debug View #2) Tweak Example #006 - God Rays Quality GR Grid Size (Debug View #2) Tweak 256 Fallout 4 - God Rays Quality GR Grid Size (Debug View #2) Tweak Example #006 - God Rays Quality GR Grid Size (Debug View #2) Tweak 128 Fallout 4 - God Rays Quality GR Grid Size (Debug View #2) Tweak Example #006 - God Rays Quality GR Grid Size (Debug View #2) Tweak 64 Fallout 4 - God Rays Quality GR Grid Size (Debug View #2) Tweak Example #006 - God Rays Quality GR Grid Size (Debug View #2) Tweak 32

Performance: Tweaking down to 32 increases your performance by a few frames, and tweaking up to 128 decreases operation slightly. Beyond 128, performance quickly plunges :
Fallout 4 PC - God Rays Quality Tweaks Performance
32 in truth is n’t recommended due to the increase in flickering. If you ‘re struggling for operation, rather select a lower-quality preset and then try increasing GR grid to counteract the loss of visualize choice. This may result in a lake superior have .
For those with operation to spare, increase GR grid to 128. If there ‘s hush bare operation, look to raise another put, like uGrids.
Grass Fade Tweak
In Bethesda ‘s games, adding extra grass to the terrain in the distance improved persona quality well as rural landscapes lack cities, clutter, and man-made objects. In Fallout 4 there are buildings, objects galore, trees, and pieces of leaf unaffected by the Grass Fade mount, creating a vary urban and semi-rural landscape that does n’t rely entirely on eatage for variety show and detail. Nevertheless, those seeking the definitive grade of visualize quality can increase supergrass rendering distance .
Fallout 4 - Grass Fade Tweak Interactive Comparison #001 - 14,000
The values to change :
fGrassStartFadeDistance= [ Ultra value : 7000 ]
fGrassMaxStartFadeDistance= [ Ultra value : 7000 ]
The maximum value that bestows any benefit is 14000, unless you tweak the uGrids value, which we ‘ll get to late, to add extra full-detail gameplay cells. If you do tweak uGrids, you can increase the prize to 28000 to blanket every millimeter of suitable terrain with eatage .
Fallout 4 - Grass Fade Tweak Interactive Comparison #001 - 28,000 with uGrids 11
Performance: Adding some extra grass does n’t cost all that much. uGrids in this scenario, however …
Fallout 4 PC - Grass Fade Tweaks Performance

Item Fade Tweak
As was the case with Actor Fade, there ‘s little benefit to tweaking Item Fade ascribable to the ever-decreasing size of newly-added distant items ( a bucket looks like a silver pixel at 200 meters, for example ) .
If you wish to tweak it careless, change fLODFadeOutMultItems= [ Ultra measure : 15 ] .

Object Fade Tweak
As objects run the gamut from houses to cars, to vending machines and fences, tweaking Object Fade beyond the in-game maximal can increase detail on distant views if you tweak uGrids. Depending on the scenery you may see extra vehicles, or merely a trash can that looks like a dot at distance. Your mileage may identical, in other words .
For the tweak to kick-in, change fLODFadeOutMultObjects= [ Ultra respect : 15 ]. And check out our tweaking compendious to see the minor improvement in a max-setting scenario .

Particle Tweaks
Particles form the footing of many weapon effects, and other ocular effects such as explosions, smoke, and fire. To adjust the maximum act that can be rendered simultaneously, tweak =iMaxDesired [ Ultra respect : 750 ] .
We ‘ve however to observe any benefit to raising the dress, but one probably exists, or will exist when modders create massive battles as they did in previous Bethesda games .

Screen Space Reflections Tweaks
Using the in-game console, accessible with the tilde winder ( ~ ), left of “ 1 ” on most keyboards, you can adjust a number of Screen Space Reflection ( SSR ) parameters to modify their appearance :

  • SSRI [number] (default: 1): adjust the intensity of SSR
  • SSRBP [number] (default: 1): adjust the blending power of SSR
  • SSRAT [number] (default: 0.2): adjust the angle threshold of SSR
  • SSREFF [number] (default: 0.2): adjust the edge fade factor of SSR
  • SSRVBP [number] (default: 50): adjust the vertical blur power of SSR
  • SSRVAP [number] (default: 2): adjust the vertical alignment power of SSR
  • SSRVSP [0.0-1.0] (default: 0): adjust the vertical stretching power of SSR
  • SSRRSS [number] (default: 8): adjust the ray step scale of SSR

once you ‘ve settled on a combination of settings that you like, take a note and add them to a textbook ( .txt ) file, with one control on each trace. Place the file in your game install directory where the Fallout4.exe is located, and when you ‘re future in-game type squash racket [ filename ] to execute the changes .

Shadow Distance Tweak
early, we explained that as Shadow Distance increases the fidelity and detail floor of apparition decreases. The maximal values set by the game launcher are fShadowDistance=20000.0000 and fDirShadowDistance=20000.0000, and on High the value is reduced to 14000 .
At 20000 shadows begin to lose definition, and at 14000 a few excessively many distance shadows are removed. rather, we ‘d recommend you tweak the value to 17000 for a better balance between distance and contingent during general gameplay .
From overlooks, such as those shown in our comparisons below, some distant shadows are visibly removed, but during ground-level gameplay the improvement to prototype quality from 17000 is appreciable .
Fallout 4 - Shadow Distance Tweak Interactive Comparison #002
Fallout 4 - Shadow Distance Tweak Example #002 - Shadow Distance 40000 Fallout 4 - Shadow Distance Tweak Example #002 - Shadow Distance 30000 Fallout 4 - Shadow Distance Tweak Example #002 - Shadow Distance 20000 (Default) Fallout 4 - Shadow Distance Tweak Example #002 - Shadow Distance 17000

Note how 30000 and 40000 add a dainty fat shadow around the highway, at the expense of shadow definition just about everywhere else.
Shadow Quality Tweak
To give tail quality a big boost, and increase the visibility and fidelity of aloof shadows, increase iShadowMapResolution= from 4096 to 8192 .
Fallout 4 - Shadow Quality Tweak Interactive Comparison #001
Some nearby shadows are artificially acuate, but given the general screen-wide increase to prototype quality it ‘s a minor quibble .
Fallout 4 - Shadow Quality Tweak Interactive Comparison #002
Performance: Shadow Quality is one of the most expensive fallout 4 settings, and doubling its detail level once more intelligibly impacts performance by a bonny margin .
Fallout 4 PC - Shadow Quality Tweak Performance

uGrids Tweak
In Skyrim, when you looked across a view or down on a city from an promote place you could see for miles and miles, albeit with a variable level of detail. If everything in the visible area were loaded at full quality the huge majority of systems would be ineffective to maintain any degree of performance, and may even crash. To limit what could and could not be shown, the game world was broken into squares ( uGrids ), and around the actor 5 full-detail uGrids were loaded simultaneously .
With tweak we could increase the number of uGrids loaded, but as Skyrim was a 32-bit .exe, and most GPUs had at soap 2GB of VRAM, performance and constancy was hapless above 7 uGrids as players frequently ran out of RAM, VRAM, and general CPU and GPU horsepower .
For Fallout 4, the crippled locomotive has received a 64-bit ascent, solving RAM issues ; GPUs now have importantly more VRAM, and 2015 hardware is league ahead of what we had binding in 2011. In other words, uGrids are now legitimately available, and stable, all the way up to and including uGrids 13, improving effigy quality and detail string distances well. Take a look at the comparisons below to see what we mean .
Fallout 4 - uGridsToLoad Tweak Interactive Comparison #001
Fallout 4 - uGridsToLoad Tweak Example #001 - 13 uGrids Fallout 4 - uGridsToLoad Tweak Example #001 - 11 uGrids Fallout 4 - uGridsToLoad Tweak Example #001 - 9 uGrids Fallout 4 - uGridsToLoad Tweak Example #001 - 7 uGrids Fallout 4 - uGridsToLoad Tweak Example #001 - 5 uGrids (Default)

At medium distances meaning improvements can be found, excessively .
Fallout 4 - uGridsToLoad Tweak Interactive Comparison #002
Fallout 4 - uGridsToLoad Tweak Example #002 - 13 uGrids Fallout 4 - uGridsToLoad Tweak Example #002 - 11 uGrids Fallout 4 - uGridsToLoad Tweak Example #002 - 9 uGrids Fallout 4 - uGridsToLoad Tweak Example #002 - 7 uGrids Fallout 4 - uGridsToLoad Tweak Example #002 - 5 uGrids (Default)

And combined with the Grass Fade tweak, eatage view distance and general image quality can be raised even at shortstop scope .

Before you sprint off to change uGridsToLoad=, please note that uGrids can alter your game and save data, and reverting to a previous uGrids value at a late date may break your save. Mods like stable uGridsToLoad were finally developed for Skyrim to workaround these issues, and before that we had this manual pay back, which appears to besides work in Fallout 4 :

  1. Start Fallout 4 and load up a saved game
  2. Use ALT+TAB to switch out of Fallout 4 and back to your Desktop
  3. Edit the Fallout4Prefs.ini file as normal, modifying the uGridsToLoad variable to the desired lower value. Save Fallout4Prefs.ini and close it
  4. Use ALT+TAB to switch back to Fallout 4
  5. Open the Command Console using the tilde (~) key and type refreshini
  6. Save your game to a new save slot, and it should now have the correct new uGridsToLoad value

If you ‘re concerned about breaking your game and losing advancement just wait for a goofproof mod or script, as was developed for Skyrim. If however you like to walk on the wilderness side, backup your saves and config files and enjoy the massively improved visualize timbre .
Performance: Loading extra uGrids adds extra high-quality detail across your field of view, and therefore has a goodly performance impingement. It besides requires huge amounts of RAM and VRAM – our tests frequently saw 6GB of RAM and VRAM in use at 1920×1080, with uGrids maxed out at 13 .
Fallout 4 PC - uGridsToLoad Performance
If you have performance to spare, and the necessity hardware, tweaking uGrids will have the individual largest impact on trope quality of any Fallout 4 pinch or game place .

Water Tweaks
You ca n’t increase the quality of water in Fallout 4, which appears to have three set-in-stone LoD levels, but you can turn off several of its features to improve performance on slower systems. To do so, just change “ 1 ” to “ 0 ” on the follow config file lines :
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1

NVIDIA Dynamic Super Resolution
To increase the quality of your graphics flush further, activate Dynamic Super Resolution ( DSR ) to receive up to 4K-quality graphics on your HD monitor. How it works is simple : compatible games, such as Fallout 4, are rendered at a higher, more detail resoluteness, and the image intelligently shrunk back devour to the resolving power of your proctor using a custom-made trickle, giving you up to 4K-quality graphics on your screen. The video below explains more, and the images show how to activate the set in the NVIDIA Control Panel .

Fallout 4 NVIDIA Control Panel DSR #1 Fallout 4 NVIDIA Control Panel DSR #2
With DSR enabled, textures benefit from improved clarity, aliasing is about wholly eliminated, objects have better definition, vegetation is more detail, and distant game elements are importantly clearer. If you ‘ve used DSR in early games you ‘ll know of these benefits already, but if you have n’t had the chance here ‘s a front at how Fallout 4 ‘s graphics scale with rendering resolutions .
Fallout 4 - NVIDIA Dynamic Super Resolution Comparison
Fallout 4 - NVIDIA Dynamic Super Resolution Example #1 - 3840x2160 Fallout 4 - NVIDIA Dynamic Super Resolution Example #1 - 2560x1440 Fallout 4 - NVIDIA Dynamic Super Resolution Example #1 - 1920x1080 Fallout 4 - NVIDIA Dynamic Super Resolution Example #1 - 1600x900 Fallout 4 - NVIDIA Dynamic Super Resolution Example #1 - 1280x720

even though DSR is of great profit, in the event of Fallout 4 we ‘d recommend tweaking uGrids first as it adds actual detail, rather than ‘simply ‘ improving what ‘s presently visible. If after tweaking uGrids you have performance to spare, increase your rendering resolution with DSR for the definitive degree of effigy quality .
Performance: Using a citation GeForce GTX 980 Ti, we increased the DSR rendering resolving power in our demanding benchmark that incorporates about all of Fallout 4 ‘s graphics settings, demonstrating the most demand moments of this enormous plot .
Fallout 4 PC - NVIDIA Dynamic Super Resolution Performance

Overclocking
If you need extra performance, overclocking your CPU and GPU will pay dividends in Fallout 4 demanding open earth. Learn how with the help of GeForce Garage .

Tweaking Wrap-Up
Above we ‘ve documented what we believe to be the most useful of tweaks. many old favorites from Skyrim no long work, numerous lines in the configuration file have no noticeable or positive impact on image quality, and of the hundreds of in-game cabinet commands we ‘re expecting the majority to be locked down in the retail release of the game. Those that remain will undoubtedly be tested by experienced Skryim modders, and should they find anything of note we ‘ll be sure to update the guide .
Using the tweak we have verified so far, we ‘ve already gained a considerable come of contingent as the synergistic comparison below demonstrates .
Fallout 4 - uGridsToLoad Tweak Interactive Comparison #001
Fallout 4 - uGridsToLoad Tweak Example #001 - 13 uGrids(Fully Tweaked)

Air conditioners and early objects are visible on aloof buildings, trees are rendered on the distant hill, which is nowadays of a higher quality ; a turret can be seen across the river, a quality can be seen on the river boat, and everything precisely looks better .
Fallout 4 - uGridsToLoad Tweak Interactive Comparison #002
Fallout 4 - uGridsToLoad Tweak Example #002 - 13 uGrids(Fully Tweaked)

Performance:
operation is unplayable with every unmarried matter maxed out, as was the encase when Skyrim first launched, but in time hardware will improve and many more will have the opportunity to take advantage of these tweaks and the graphics mods that will undoubtedly be developed. In the meanwhile, we ‘d recommend starting with uGrids 7 ( if you ‘re secure of likely issues ), Shadow Quality, Distant Object Detail, and Grass Fade, in that arrange .
Fallout 4 PC - uGridsToLoad Performance
If you learn of any other beneficial tweaks, be indisputable to let us know via the comments section .

G-SYNC: Eliminating Stutters & Tearing For The Ultimate Experience

NVIDIA revolutionized calculator displays in 2013 with the introduction of variable review rates, enabling gamers to enjoy highly responsive, tear-free, stutter-free experiences on G-SYNC monitors. Reviews are phenomenal, and gamers everywhere agree that it ‘s painful to play on anything early than a G-SYNC display once you ‘re used to the flawless know it provides .
With a G-SYNC admonisher you explore the barren in ocular bliss for hundreds of hours, without encountering any of the issues associated with old monitor engineering, leaving you to worry alone about the enemies and hazards in-game .

Game Ready Fallout 4 Driver

For the best side effect 4 experience we recommend updating to the new Fallout 4 GeForce Game Ready Drivers. Included are the latest performance optimizations and tweaks for Fallout 4, ensuring an optimum experience the second you start playing. download now for via GeForce Experience .

GeForce Experience: Optimal Playable Settings With A Single Click
The best way to automatically configure and apply Fallout 4 ‘s 20 game settings for your specific organization shape is through GeForce Experience, an invaluable instrument for all GeForce GTX users. In addition to optimizing over 300 games, the free GeForce Experience application can mechanically update drivers and profiles, record and stream gameplay with ShadowPlay, and can wirelessly stream personal computer games, including Fallout 4, to NVIDIA SHIELD devices .
Taking into history your GPU and CPU, arsenic well as many extra factors, GeForce Experience ‘s bet on recommendations can be applied with a unmarried chink, and are updated over time should developer patches and NVIDIA drivers improve performance foster however. This one-click solution is arrant for gamers who wish to play alternatively of fiddle, and for those with little feel in configuring settings for an optimum feel .

Conclusion

The personal computer edition of Fallout 4 comes with a count of perks. There are higher rendering resolutions, configuration options, and often higher-quality effects. In the case of Fallout 4, all those are stage, a well as the option to tweak graphics well with a few easy-to-implement config file changes. not to mention, the gameplay and graphics mods that will continue to improve and enhance Fallout 4 for years to come .
factor in experience-enhancing technologies like G-SYNC, GeForce Experience ‘s automatic rifle set configuration for non-enthusiasts, remote control play with GameStream, remote dominance of a friend ‘s plot with GameStream Co-Op beta, gameplay recording and streaming with ShadowPlay, and the ability to sync your game with the Android Fallout 4 Pip-Boy app on SHIELD tablet, and you ‘ve got more enhancements, more options and more flexibility in how you experience fallout 4 than on any early chopine or serve .
If you ‘re playing on personal computer you ‘ve got the definitive know, and it ‘s lone going to get well. If you ‘re playing on a GeForce GTX personal computer, you ‘re experiencing Fallout 4 the way it was meant to be played .

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